Okay, I must be doing something wrong, but what?
I have a patrol that bifurcates at certain points, with small subpaths that rejoin the main one. I'm using the new ThPatrolPointSplitter set to EPPST_Random, and with 2 of the next patrol point tags filled in. I've tried it with and without the event field filled in. The sub-paths don't return to the splitter they emerge from.
What I get is that the bot will move to the first point of a randomly chosen path, return to the splitter then either carry on along the main path or return to the beginning. I know my tags are set up correctly on the sub-paths, the red lines show up just how they should in UED.
I have a patrol that bifurcates at certain points, with small subpaths that rejoin the main one. I'm using the new ThPatrolPointSplitter set to EPPST_Random, and with 2 of the next patrol point tags filled in. I've tried it with and without the event field filled in. The sub-paths don't return to the splitter they emerge from.
What I get is that the bot will move to the first point of a randomly chosen path, return to the splitter then either carry on along the main path or return to the beginning. I know my tags are set up correctly on the sub-paths, the red lines show up just how they should in UED.
Comment