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Mutator Idea

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  • Radamanthus
    replied
    Which makes them succeptable to my little furry animal bloodsucking frenzies! :twisted: :twisted:

    BUt as I said: i think i told ]|[ to do it.

    Leave a comment:


  • Kain
    replied
    But the rats are small and fluffy! :twisted:

    Leave a comment:


  • Radamanthus
    replied
    I think you mean "Erm."

    I say that a reat with a supershock is just another tshocker bot wiht a human mind. Spyder wiht human mind is WAY cooler. and they can jump more.

    Leave a comment:


  • Kain
    replied
    Ehm???

    Leave a comment:


  • Radamanthus
    replied
    super shock?nah. spyder is better. faster. stronger.

    wait...i already told ]|[ to work on it...SORRY!

    Leave a comment:


  • Kain
    replied
    And after 20 frags, You become an Asylum spider!

    And at 30 frags, you become a rat with super shock!!! :twisted: :twisted: :twisted:

    Leave a comment:


  • The_Dan
    replied
    Rats should evolve into Spiders???

    It must be something in the water supply :?

    Leave a comment:


  • Radamanthus
    replied
    that was spam.
    but i do too!

    anyway: a better idea: set a limit on ratfrags, so that when you hit like 10 or so you can choose to "evolve" to a spider at any time.

    THEN the fun can begin! :twisted:

    Leave a comment:


  • Kain
    replied
    Heh, I got surround...

    Leave a comment:


  • The_Dan
    replied
    I forsee...shadow-slashers...lots of them

    But they aren't just slashing the shadows blindly...they're gonn be slashing everything

    A nice idea, but my speakers aren't that good when it comes to pinpointing where a sound came from

    Leave a comment:


  • Alpha-Omega
    started a topic Mutator Idea

    Mutator Idea

    --Sound Mode Mutator--

    Thieves are always 100% invisible but make 200% noise. Thieves get no catfall potions, flashbombs, crack arrows, or the blackjack. Guards resupply time limit set to 0.

    Seems like it wouldn't be too hard to program, and would be fun to play, or would at least help guards train their sound location skills.
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