Right, I'm sick of re-introducing this, but it annoys me when I realise how many people just don't know what this is or does.
ThRepairableObject is basically a custom object that I scripted for v1.3 and allows you to have objects that can be both broken and repaired. This was initially designed for repairable light fixtures, but was slowly expanded to include a vast array of features and can be used for nearly any idea that requires a customised object which can be borken/repaired.
Please check it out, since I'd hate to feel that I wasted my time on this one, and it'll add a new level of interactivity into your map, when the two teams battle for control of an area.
Dalai forgot to include the instructions in 1.3, so download them here : http://dan.wronger.com/tdr.html
Note: This never got tested in network play, because no-one decided to use it, so if you get any bugs in online play, please inform me ASAP.
Post any questions you have for me, about it's use here
ThRepairableObject is basically a custom object that I scripted for v1.3 and allows you to have objects that can be both broken and repaired. This was initially designed for repairable light fixtures, but was slowly expanded to include a vast array of features and can be used for nearly any idea that requires a customised object which can be borken/repaired.
Please check it out, since I'd hate to feel that I wasted my time on this one, and it'll add a new level of interactivity into your map, when the two teams battle for control of an area.
Dalai forgot to include the instructions in 1.3, so download them here : http://dan.wronger.com/tdr.html
Note: This never got tested in network play, because no-one decided to use it, so if you get any bugs in online play, please inform me ASAP.
Post any questions you have for me, about it's use here
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