Looking for a way to create a zone that allows players to scale wall. The ladder actor and ledges can be used, but I am looking for two axis movement while climbing a wall. There is an actor Physics setting called PHYS_SPIDER available. Based on UnrealWikki's (minimal) description, it is what I am looking for (at least partially). How do I create a zone that changes a Players physics to SPIDER when in the zone (in much the same way as entering a water zone changes Player physics to swimming)
Has this been tried before and found to have no effect? Thanks.
Unreal Wikki info:
http://wiki.beyondunreal.com/wiki/PhysicsType
Has this been tried before and found to have no effect? Thanks.
Unreal Wikki info:
http://wiki.beyondunreal.com/wiki/PhysicsType
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