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  • Thief lives

    Call me a n00b, but one thing i don't know how to do is add thief lives to a map. I need a orking beta by 3:0, and it's 11:00 now, so a quick reply wouuld be very nice.



    I have 12 guards rihgt now, and 6 thief spawnpoints.
    "Just off the border of your waking mind there lies another time, where darkness and light are one. As you tread the halls of sanity, you feel so glad to be unable to go beyond. I have a message from another time."

  • #2
    6 spawns? And how many lives are there?
    On demand this signature has been changed. I hope nobody was insulted or got harmed due to my signature. If this is the case, I'm fully responsible for the harm that was done. Do you feel harmed or you simply want a listening ear?

    Call 0900-PHAE

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    • #3
      One. Only one.
      "Just off the border of your waking mind there lies another time, where darkness and light are one. As you tread the halls of sanity, you feel so glad to be unable to go beyond. I have a message from another time."

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      • #4
        guard lives= pathnodes

        thief lives=PlayerStarts

        8)
        [E.D.G] "Eaves Droppers Guild - we're on the edge."

        All New Thievery-O's!

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        • #5
          So i add playerstarts instead of thiefspawns, and i it works.



          On the ohter hand, that means that guards are pretty much immortal
          "Just off the border of your waking mind there lies another time, where darkness and light are one. As you tread the halls of sanity, you feel so glad to be unable to go beyond. I have a message from another time."

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          • #6
            :lol: okay .........

            if you have 6 playerstarts then you will get 6 thieves.

            If you have 12 ai guards and 120 pathnodes you will get 12 guards. In otherwords there can never be anymore guard spawns than the amount of AI you include on your map.

            8)
            [E.D.G] "Eaves Droppers Guild - we're on the edge."

            All New Thievery-O's!

            Comment


            • #7
              Thiefspawns are used for Thiefmatch if I remeber correctly. Use plain old playerstarts for a normal match.
              It's not my fault everything you like is terrible.

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              • #8
                Originally posted by [E.D.G
                Chief]guard lives= pathnodes

                thief lives=PlayerStarts

                8)
                What the?... What are you up to?

                Guard lives are defined by the number of ai guards on the guard team (1?)

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                • #9
                  if you had read my next post MB then you would have noticed I made it clearer
                  [E.D.G] "Eaves Droppers Guild - we're on the edge."

                  All New Thievery-O's!

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                  • #10
                    GuardLives = min(#GuardPawn, #Pathnode);
                    Immortius' Forge

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