here's a few questions to run past anyone who might be able to assist:
1) Recently I've discovered something I can't define as a BSP Hole or HOM effect because it behaves differently than either - there's a place on my map where I can walk off a tall building and I fall a few feet but not to the ground,... and I keep walking in mid-air almost halfway across my map!!? There's no extra large collision hull or anything like that, and there aren't any BSP's or Hom effects on my map, at least that I've noticed so far ( though they've been coming and going ever since I started... , this invisible walking in midair effect is something new) Also, the area in question has a 'walking sound' like I was walking on the ground. AND, when I look into the area I'm walking over it seems to activate the 'white door' symbol...as if it were some invisible giant th-door hovering in the air laying flat and parallel to the ground...even my lockpicks come out?! - (no, they don't try to unlock anything...) Any ideas?
2) Here's the deal. I want to create a situation where jumping from a high building or land mass into a body of water will result in a small loss of health because of the height, speed and impact against the water. But I dont want a player who is at 'sea level or water level' and jumps in the water, to get any loss of health. Any ideas on how I can do this without coding?
3) Someone in a previous post eons ago had explained that creating a 'see through' or masked grate or gate could result in the space between the grate bars becoming black when played online.( in other words the players couldn't see through the bars) There was a solution to this problem mentioned but I cant remember who it was or how long ago this was discussed. Any help would be appreciated.
4) I've also recently discovered that a portion of my map has somehow come 'off the grid'. Meaning that when I scale down to '1' (thats from 16 to 8 to 4 to 1 Ued unit.) Some of my structures are off grid by half a Ued unit or so... So when I try to, say, for example, evenly align a wall to the surface or 'ground' I find I'm out by about a half or so Ued units off grid - and yet it will still snap to grid as if it were on grid?! I may have accidentally 'shifted' some of my structures without being aware of it. So needless to say some of my map is on grid and some is not....but theres so much done at this point that it would be quite an undertaking to delete all thats off grid and rebuild.... Is there a way I can select all off-grid structures and shift them to snap-on-grid with the rest of the map in perfect alignment?
Thanks for your patience.
1) Recently I've discovered something I can't define as a BSP Hole or HOM effect because it behaves differently than either - there's a place on my map where I can walk off a tall building and I fall a few feet but not to the ground,... and I keep walking in mid-air almost halfway across my map!!? There's no extra large collision hull or anything like that, and there aren't any BSP's or Hom effects on my map, at least that I've noticed so far ( though they've been coming and going ever since I started... , this invisible walking in midair effect is something new) Also, the area in question has a 'walking sound' like I was walking on the ground. AND, when I look into the area I'm walking over it seems to activate the 'white door' symbol...as if it were some invisible giant th-door hovering in the air laying flat and parallel to the ground...even my lockpicks come out?! - (no, they don't try to unlock anything...) Any ideas?
2) Here's the deal. I want to create a situation where jumping from a high building or land mass into a body of water will result in a small loss of health because of the height, speed and impact against the water. But I dont want a player who is at 'sea level or water level' and jumps in the water, to get any loss of health. Any ideas on how I can do this without coding?
3) Someone in a previous post eons ago had explained that creating a 'see through' or masked grate or gate could result in the space between the grate bars becoming black when played online.( in other words the players couldn't see through the bars) There was a solution to this problem mentioned but I cant remember who it was or how long ago this was discussed. Any help would be appreciated.
4) I've also recently discovered that a portion of my map has somehow come 'off the grid'. Meaning that when I scale down to '1' (thats from 16 to 8 to 4 to 1 Ued unit.) Some of my structures are off grid by half a Ued unit or so... So when I try to, say, for example, evenly align a wall to the surface or 'ground' I find I'm out by about a half or so Ued units off grid - and yet it will still snap to grid as if it were on grid?! I may have accidentally 'shifted' some of my structures without being aware of it. So needless to say some of my map is on grid and some is not....but theres so much done at this point that it would be quite an undertaking to delete all thats off grid and rebuild.... Is there a way I can select all off-grid structures and shift them to snap-on-grid with the rest of the map in perfect alignment?
Thanks for your patience.
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