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Importing pictures for HUD or is it HUB?

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  • LegalAssassin
    replied
    Originally posted by Apache{NAD}
    Ok I got the ported in fine..now how the hell to I slow them down...
    Rightclick the first screen> Properties, edit Max/Min under Anim

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  • Apache{NAD}
    replied
    Ok I got the ported in fine..now how the hell to I slow them down...

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  • Apache{NAD}
    replied
    Originally posted by Nachimir
    You do know that the filename should just be "screenshot"? MyLevel is the package. "MyLevel.Screenshot" translates to package.texture, it's the whole path that the game uses.
    Ok but then why did Dalai say

    Originally posted by Dalai
    The first texture has to be imported as 'MyLevel.Screenshot'

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  • Nachimir
    replied
    You do know that the filename should just be "screenshot"? MyLevel is the package. "MyLevel.Screenshot" translates to package.texture, it's the whole path that the game uses.

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  • BiG_D
    replied
    hmmm
    Try using a bitmap (.bmp) extension. I think thats what I had to do. UnrealEd doesn't automaticly look for them for some reason.

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  • Apache{NAD}
    replied
    File size - 256X256 8 bit 256 color
    File type/extension - pcx
    1st- MyLevel.Screenshot.pcx
    2nd - Screenshot1.pcx
    3rd - Screenshot2.pcx

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  • BiG_D
    replied
    Yeah, its really picky about what format, size, and filename the picture has. Also, check if there is any spaces in the path to the picture (ie. My Documents), this also makes it mad.

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  • Dalai
    replied
    Are you importing the textures in the right format?

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  • Apache{NAD}
    replied
    It's not working..keeps crashing and when I can manage to keep it open..after I import the 3 screens and link them to animate scroll..it won't let me pick the first pic to place in the LevelInfo section for screenshots..maybe i'll just leave it blank..more of a mystery that way..=)

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  • Dalai
    replied
    The first texture has to be imported as 'MyLevel.Screenshot'

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  • Nachimir
    replied
    Right click on the texture and go to properties > animation.

    Back in the browser, click on the texture you want it to display next, then go to AnimNext in the first texture properties window and hit use. Repeat until you've got your whole loop set up and it should work fine.

    I think it might also animate textures automatically if you name them in a certain way, IIRC: [MyName]_00, _01, _02 etc.

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  • Apache{NAD}
    replied
    Yeah those are the ones. Like a preview of the map as you surf the servers ..they saw what map is being played at that time.

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  • Nachimir
    replied
    You mean the map screenshots that come up in the map selection box?

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  • Apache{NAD}
    started a topic Importing pictures for HUD or is it HUB?

    Importing pictures for HUD or is it HUB?

    Anyways..
    I took 3 screenshots of my game to be displayed in the HUD/HUB..I have them imported and ready to go..
    How do I set it to display more than one picture?
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