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Run away! Run away!

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  • Run away! Run away!

    I am planning on making something particulary scary in my map, and I want the AI's to run away from it. FAR away. I know how to change the AI so they flee when a certain amount of damage is inflicted, but how do I make them move away from an actor?

    Kiech
    Kiech

  • #2
    Go to the properties for that actor, then TBot->AttitudeToPlayerClass and change whatever the team the monsters belong to to ETAT_Fear. That should do it.
    (AKA Dresden)
    Despite all my rage, I am still just a dwarf in a cage.

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    • #3
      Wow, this makes them run away without taking damage first? Excellent! Thanks NP!

      Kiech
      Kiech

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      • #4
        Now the crypt ghosts will be much more believable

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