Announcement

Collapse
No announcement yet.

Run away! Run away!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Stakhanov
    replied
    Now the crypt ghosts will be much more believable

    Leave a comment:


  • Kiech Bepho
    replied
    Wow, this makes them run away without taking damage first? Excellent! Thanks NP!

    Kiech

    Leave a comment:


  • NeoPendragon
    replied
    Go to the properties for that actor, then TBot->AttitudeToPlayerClass and change whatever the team the monsters belong to to ETAT_Fear. That should do it.

    Leave a comment:


  • Kiech Bepho
    started a topic Run away! Run away!

    Run away! Run away!

    I am planning on making something particulary scary in my map, and I want the AI's to run away from it. FAR away. I know how to change the AI so they flee when a certain amount of damage is inflicted, but how do I make them move away from an actor?

    Kiech
Working...
X