Apparently the doppler effect settings actually do something (I thought they were like the lens flare settings; not quite implemented) How do I turn these off, or make a certain sound not be affected by them? One of my objects is playing a sound, but it is getting all warped and slowed down and stuff if you get too far away from it.
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Doppler only applies when the objects are moving, distance should have little to do with it. (From an entirely physics standpoint, I know little of the UT engine)Nearly all men can stand adversity -- if you want to test a man’s character, give him power. -
the ut ripper projectile uses the doppler effect, if you want an example.
basically the pitch of the sound generated by the objects changes as it moves closer or further away from you, can sound sorta cool.Red Guard
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Originally posted by oRGythe ut ripper projectile uses the doppler effect, if you want an example.
basically the pitch of the sound generated by the objects changes as it moves closer or further away from you, can sound sorta cool.
The Unreal 8balls rockets also had this leet effect , it was implemented in the original unreal engine... makes fights so immersive...Comment
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