:cry:
Okay, here are a few questions I'm wondering if anyone can help with:
1) Does 'wallthickness' make any difference when building? There doesn't seem to be any difference visually between a wall made with a thickness of 16uu or 8uu ...
If I make a wall thats 8uu wide then should I change the 'thickness to 8uu as well and what effect does this have in-game if I leave this at 16uu thickness on a wall that is only 8uu wide? Could this differential cause BSP errors and such?
2) I'm noticeing that if I subtract a block from space then accidentally subtract again over that same space the overlap often causes a BSP error somewhere on my map. Is this one of the causes of these types of errors? Does thickness of walls on a subtactive brush have any bearing on BSP's resulting from this?
3) Within my map I have placed some Octogonal, giant vats of Molten metal. Ofcourse since the vats are circular or 'octogonal' I cant get the special sheet to conform to the shape. When I place a regular cube brush, shaped like an octagon in the vat, for the lava-like surface, I get major BSP problems. Since you can't cut sheets into octogons it appears I will have to change the shape of the vats. Is there any way I can retain my roughly circular vats and have sheets of molten metal/lava or no?
4) Is there a problem with having players in contact with semi-solid objects in game? So far I haven't noticed any problems but I thought I should ask. I'm trying to cut down on the number of solids in my map for rendering purposes. But many of my solids will more than likely be touched in some way by players....
Okay, here are a few questions I'm wondering if anyone can help with:
1) Does 'wallthickness' make any difference when building? There doesn't seem to be any difference visually between a wall made with a thickness of 16uu or 8uu ...
If I make a wall thats 8uu wide then should I change the 'thickness to 8uu as well and what effect does this have in-game if I leave this at 16uu thickness on a wall that is only 8uu wide? Could this differential cause BSP errors and such?
2) I'm noticeing that if I subtract a block from space then accidentally subtract again over that same space the overlap often causes a BSP error somewhere on my map. Is this one of the causes of these types of errors? Does thickness of walls on a subtactive brush have any bearing on BSP's resulting from this?
3) Within my map I have placed some Octogonal, giant vats of Molten metal. Ofcourse since the vats are circular or 'octogonal' I cant get the special sheet to conform to the shape. When I place a regular cube brush, shaped like an octagon in the vat, for the lava-like surface, I get major BSP problems. Since you can't cut sheets into octogons it appears I will have to change the shape of the vats. Is there any way I can retain my roughly circular vats and have sheets of molten metal/lava or no?
4) Is there a problem with having players in contact with semi-solid objects in game? So far I haven't noticed any problems but I thought I should ask. I'm trying to cut down on the number of solids in my map for rendering purposes. But many of my solids will more than likely be touched in some way by players....
Comment